In Simone’s lecture today we were talking about the research proposal. The research proposal highlights the content of the honours project and the dissertation. It is written in an academic style and must be roughly 2000 words. It should be informed by at least 8 peer reviewed resources and include a future reading list. The structure you should follow when writing the research proposal is:
Abstract 200-300 Non-included word count
Contextual review – can be part of introduction
Expected outcomes and conclusions
References Non-included word count
Bibliography Non-included word count
The introduction is a general overview of the research topic to capture the reader’s interest. Avoid specialist terminology at this point; write for someone not in the field.
The contextual review is where you establish the conceptual, theoretical and practical context of your proposed research. Identify related social, artistic theories etc. This should also provide rationale for your proposed research. It should provide your critical argument demonstrating the value of your proposed research. Your literature review should also provide the basis for your critical framework, and to identify appropriate criteria you will use later on.
Methodology is where you begin to highlight the methods that you will use to collect and generate data, both quantitative and qualitative. Data must be analysed to be understood and presented as evidence. We must use this evidence to support our claims and project goals. Describe your methodology. What methods you will use. How you will select participants etc.
In Kenny’s class today we were discussing some more clerical work that we need to do this semester before hand ins. We were shown both the module surveys and also the course surveys that were sent to us. We discussed the importance of finishing these so that the uni can have a more accurate idea of what the people on these courses actually think of them. This includes a survey for each module where we can rate our experience so far as well as any positive or negative aspects of them. There is also an over-arcing survey that discusses the same thing of the experience so far but for the whole CSP course, also leaving space to comment on the good and bad parts of it.
After that we discussed the concept development document and also the pre-production portfolio. I will discuss these both in more detail in their own blog posts.
This week we were off from our scheduled classes, but instead we had a one on one meeting with Kenny. My meeting was at Thursday at 1140. In my meeting I discussed the main idea of my project, being that I wanted to look more into the sound design and ambience in movies. He said that I explained a lot better in person than I had over email, and gave me advice to work towards. He said I need to narrow down my idea slightly to a more specific subject and possibly narrow down on genres. I have decided to narrow my idea down more specifically to the ambient sounds of movies. The ambient sound can be used to display location, tone, tension and a lot more in a film so I want to go more in depth into that. He also gave me a few recommendations on films to watch for great sound design: WALL-E, Big Hero 6, Inside Out, No Country For Old Men and Once Upon a Time in the West. Now that I have a more narrow path to take towards my end goal I feel I am in a better mindset on my work and what goals I need to achieve to get there. This meeting has really helped me clear a defined path towards what I will eventually be working on.
Sound design plays a vital part in cinema. Sound design includes ambience, sound effects and any extra sounds the sound designer feels necessary to add to enhance the film and add to the immersion for the audience members. Manipulating real life sounds in a digital audio workstation creates many of these sounds. Most people don’t connect as much consciously with sound design as they do with music, and I would like to highlight the immersion sound design brings to people sub-consciously. I plan on taking scenes from films, which I feel excel in exceptional sound design, and playing them for an audience, to then comment and complete a questionnaire about. I want to see what specific elements of sound design evoke certain feelings in the audience. I will use the results to create an accurate database of what sound design elements can evoke certain feelings within an audience member, to be used to help sound designers in the future as well as myself.
In todays lecture we learned all about the ethics of our projects. There are certain criteria our project proposals must pass in the ethics department before we can carry out our project. We will either be told: 1=approved, 2=approved with conditions or 3=not approved.
There are certain things we were told that, as honours students, we couldn’t do on our project. For example, we are not allowed to work with anyone under 18, animals or people who are vulnerable. Fortunately for my project I don’t think it would be necessary. So I think my ethics form will be approved easily.
In this class we discussed the importance of breaking down your project aim into smaller, more manageable tasks. Making sure that you do more work earlier means that you will have less and less building up towards the end of the year. Keeping on top of the work early is critical in that regard.
We have been told to use the blueprint of “By the end of this project I will be able to…”, and this has been a great eye opener to actually decide fully on the outcome that my project should have. I essentially want to create a list of sound effects and sound design techniques which can evoke certain emotions and feelings within an audience member.
Research in most fields involves practice at some point.
Often knowledge is implicit in a practice, research is a means of making this explicit.
“If the research process is primarily based around making an artefact, the research could be said to be practice-based. If the research leads primarily to new understandings about practice, it is practice.”
To be considered research your practical activities must generate knowledge.