Glitching out

In soundtrack two after the  character receives the first piece of bad news, there is a glitch style sound effect.  As a precursor to the glitch style ending at the end of the character’s mind being overloaded.  It is a combination of two sounds, this is the first below.  It is the sound of hydraulics, which has been chopped up and stitched together over and over.  The red line on the first line of audio is a volume automation.  Showing the faders slides up and down.  The second red line below this one is the panning automation, mimicking the pan pot.  The EQ below is just there to make the bass end less intense in the piece, and keep the scratchy glitchy sounds that we’re looking for at the forefront.

Screen Shot 2016-04-24 at 21.11.08Screen Shot 2016-04-24 at 21.11.21

The second sound is shown below here.  As you can see the panning automation contrasts the panning automation of the noise above.  So as one sound goes from one ear to the other the other sound does the opposite.  The sound you hear here is someone screaming.  As you can see the EQ has been added to take out the high and low ends of the screaming, the highs taken out so that the noise above can be heard clearly, and the lows taken out because the audio was too bass heavy anyway.  The chorus and frequency shifter has been added to make a regular scream sound like a demon scream.

Screen Shot 2016-04-24 at 21.28.43Screen Shot 2016-04-24 at 21.28.50

Here is what the two sounds look like together so you can see where you hear the audio clips.

Screen Shot 2016-04-24 at 21.37.13

Here is what this glitch sound sounds like in isolation: https://soundcloud.com/svrdophobia/wee-glitch

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