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In the second half of the second soundtrack, the emotion trying to be evoked was manic anger. As the dial up sound enters into the piece, I was trying to create a wall of sound of different textures of sounds. I had to add in extra percussion alongside the drum line which goes through the whole piece. It is a hand clap sequence in Ableton’s sample library which I added to piece, which creates an almost tribal style feel to the second half of the soundtrack. The soundwave will be shown below. As you can see the pattern is 1-2-3-1-2 then 1-1-1-3-2. This handclaps had a very particular audio effect added to it. I used a mid side EQ. This particular EQ separates the frequency spectrum into the centre frequencies and side frequencies so that they can be manipulated individually without creating any artificial artefacts on the other frequency bands.
This percussion can be heard in isolation here: https://soundcloud.com/svrdophobia/handclap-percussion
In the first soundtrack, I decided that the footsteps should be repetitive and monotonous. The footsteps only have 1 variation and are heard from the start to the end of the soundtrack. It is done as you are meant to hear the soundtrack and let the footsteps blur into itself, as a sonic metaphor really to the distance that the character is walking, as you forget just how far it is and it just keeps going and going. Screenshots below.
We can see the two footsteps on the left individually, and that is how they play over and over. On the right we see the signal chain of audio effects added to the footsteps. First up an EQ8 to reduce a lot to the low frequencies. The footsteps were recorded on gravel, and the EQ made the real scratchy and rough sounds of the gravel shine through, adding to the viewers impression of the environment, making it seem like a more desolate and industrial place that our character is walking through. Next up is the saturator, this adds a really light harmonic distortion and really makes the footsteps seem a lot warmer than they actually are. Making this a lot less harsh on your ears than it would be without it. Lastly there is a compressor added to the footsteps. This was just done to bring the volume of the footsteps up a little in the mix to make sure they are audible to the audience.
The scene from π which I have chosen to create a case study for is the subway scene, which portrays disgust. It starts with our main character Max in the subway taking pills for his migraines, which uses Aronofsky’s iconic hip-hop montage. This is when we see a series of quick actions and sounds in quick succession, to highlight a series of events in a short period of time. In this instance we see Max open the pill bottle, pour a couple in his hands, eat them and then close the bottle, in under two seconds. We then see Max sitting in the subway, and begin to get a migraine, which is shown only through sound. We see Max toss and turn during his migraine until it succeeds a little and he looks across the platform. On the platform opposite he sees a jewish man holding a briefcase in one hand a blood dripping off his other hand. Max stands up from the bench and shouts at the man in anger, and then runs across the bridge being filmed on a snorricam to the other side. When he reaches the other side the man is gone, but the pool of blood he created is still there, this confuses our protagonist. He follows a trail of blood droplets slowly to the stairs of the station. He sees a brain sitting on the steps, and takes out a pen. He goes slowly to prod the brain, but when he does his migraine returns loudly and he spins around to look as the sound we hear is like a train, to highlight where he is, as in other points of the film his migraine does not make these train noises. He does this again. The third time he does it he pushes the pen in further, and the noise is even louder. This time when he turns around there is a train headed right for him and the lights engulf him into whiteness. I will include a youtube link for reference. https://www.youtube.com/watch?v=aulRoQTK5HY